FromSoftware's Dodge Roll Deserves to Be Celebrated

If you've played this acclaimed title, or just about any action-adventure title, chances are you're familiar with the glorious technique known as the “rolling dodge.” This defensive move enables your hero to execute a forward, sideways, or backward tumble to avoid all incoming damage and gain space from the bad guy. Appears practical, right?

The evasion roll, though, has attracted plenty of criticism, not simply due to the tumbling; it's been labeled foolish, a cop-out, and an unrealistic move — and in some cases, I see the point. Picture me rolling around nearby enemy groups in another popular RPG — untouchable! But the title's rolling dodge represents the evasion to top all dodge rolls evasion moves, and here's the reason.

For this particular game, the developers found a clever approach to address all opinions suggesting the technique is not challenging enough: simply give each opponent unreasonable strength, multiply it, and all heroes who ventures close them will feel immensely thankful thanks to their rolling skill, me included. With so much on the line, successfully rolling to victory comes across as a triumph, rather than a cheap trick.

No alternative avoidance technique in Elden Ring comes close to this level of gratification and consistency, since rapid sprints don't cover much ground and blocking attempts are easily broken by strong enemies. A person once suggested jumping as a go-to game avoidance strategy, but in addition to lacking optimal placement, I couldn't understand how taking a crushing hit might boost my prospects of beating enemies (lack of skill, maybe).

Learning the Move

Although the rolling dodge provides relief in an incredibly challenging experience, it demands ability. Firstly, Elden Ring's dodge roll merely initiates a frame of protection once you stop pressing the evasion key, which hinders a quick, panicky escape from dangerous scenarios. Moreover, although it may move you aside from enemies, it's much better to utilize it as a moment to get closer, ideally to their rear, and deliver attacks. And, finally, it remains necessary to comprehend and predict enemy attacks, because rolling prematurely of a long charging animation might terminate your protection prior to the hit connecting… which will seriously hurt.

A Harmonious System

Even though rolling-dodging in quick succession could appear somewhat silly (kudos to the Witcher anew), this isn't truly feasible in Elden Ring. Certainly, that fails to transform it into a believable fighting maneuver — the very cause why it would be pure horror to witness it in a title like a realism-focused RPG — however, this is a spectacular magical game being considered, thus why worry?

Like any proper rolling dodge, Elden Ring's rolling animation is enhanced with a small acrobatic jump at the beginning, offering a lively impression instead of plopping the player downward. Based on your equipment, the maneuver might appear extremely nimble or moderately cumbersome, however, it's consistently quicker and smoother than the dodge rolls featured in the previous titles. Certainly, you may embed your oversized sword on the floor when wielding such equipment, but that's your responsibility for not just playing alternative arms (I'm joking — steer clear of Elden Ring with projectile weapons).

The Perfect Balance

The game's dodging mechanic establishes an ideal equilibrium between challenge and opportunity, granting chances of triumph while endangering that very prospect at the smallest error. Perfect this move, and you'll gain not just victory, but satisfaction.

Deborah Simpson
Deborah Simpson

A UK-based writer and lifestyle enthusiast sharing personal journeys and practical insights.